Retro raid

Description:

A fast-paced 2D shooting game where the player moves left and right to dodge and shoot enemies descending from above. The objective is to eliminate enemies before they pass the player. If an enemy successfully gets past, the player's health decreases, adding an element of urgency and strategy to the gameplay.

Features:

  • Four distinct enemy types, including ones that fire player-tracking bullets.
  • Challenging gameplay mechanics, requiring precise movement and shooting skills.
  • Health-based survival system, where missing enemies reduces the player’s health.
  • Smooth and responsive controls for an immersive gameplay experience.

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Technologies Used:

  • Game Engine: Unity
  • Programming Language: C#
  • Physics & Collision Handling: Unity Physics Engine
  • Visual Studio: Integrated development environment for code development and debugging.

Achievements

  • Developed core enemy AI and movement mechanics, including tracking bullets.
  • Designed a functional player health system that reacts dynamically to gameplay.
  • Implemented smooth and fluid shooting mechanics to enhance player control.

Contact Me

I'm always excited to connect with fellow game developers, potential collaborators, and anyone interested in my work. Whether you have questions about my projects, want to discuss game development, or are interested in potential collaborations, feel free to reach out to me through any of the following channels: